Point Display Control
There are alot of display control questions. I will post a permanent page on the point architecture, butin the mean time, here is some input on workflow. See also the Point Cleanup Post.
The terminology tends to get a bit muddy, since there are 2 Label Layers. For this discussion, the P-MARKER and P-LABEL layers are what is found in the POINT STYLE. The LABEL layer is what is found in the LABEL STYLE.
The hierarchy of layer control for the points is: OBJECT layer -> P-MARKER layer and P-LABEL Layer-> LABEL Layer.
NOTE: If I have referred in an instance to None for an Object, then the Point Group Parent style will prevail, and should use a generic. Generic P-MARKER and P-LABEL Style layer is _C3D-POINTS. The generic LABEL Style layer is 0.
If you have a point that should display something specific, with no specific label (like a power pole), then assign the layers as follows:
OBJECT Layer = PNT-Ex-Ut-ele P-MARKER layer = Ex-ut-ele P-LABEL layer = 0 (LABEL NONE); Since it has no specific label, then the generics take over on the cleanup layer scheme. The point stays but the labels freeze with the generics.
If you have a point that should display something specific, with a specific Label (like a Spot grade), then assign as follows:
OBJECT Layer = PNT-Ex-gr-spot P-MARKER layer = Ex-gr-spot P-LABEL layer = Ex-Gr-spot LABEL layer = 0; Since it has a specific matched POINT and LABEL, the control them from the POINT STYLE. The point and label stays on when the generics freeze.
If you have a point that never displays something specific (a generic), with a specific Label (like general labeling over an area without the desire of showing the specific location), then assign as follows:
OBJECT Layer = PNT-Ex-something area (POINT NONE) LABEL layer = SOMETHING AREA; Since you want a label, but location is useless, then control them from the POINT LABEL STYLE. The makers will go away, and leave the text styling in it’s place when the generics freeze. If you don’t want it shown on a sheet, just freeze the LABEL STYLE layer in viewport.
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